local http = game:GetService("HttpService") local lib = loadstring(http:GetAsync("https://github.com/BRY402/luau-scripts/raw/main/stuff/lib.lua"))() local refill = loadstring(http:GetAsync("https://github.com/BRY402/luau-scripts/raw/main/stuff/refill.lua",true))() local pr = refill(owner.Character) table.foreach(owner.Character:GetDescendants(),function(i,v) refill(v) end) pr.OnDestroy:Connect(function(nc,oc) owner.Character = nc table.foreach(nc:GetDescendants(),function(i,v) refill(v) end) local a = nc:FindFirstChild("Animate") if a then local ac = lib.Clone(a) lib.Destroy(a) ac.Parent = nc end if oc then local hrp = oc:FindFirstChild("HumanoidRootPart") if hrp then nc:PivotTo(hrp.CFrame) end end end) NLS([==[while task.wait() do local char = owner.Character if char then local hum = char:FindFirstChildOfClass("Humanoid") if hum then hum:SetStateEnabled("Dead",false) workspace.CurrentCamera.CameraSubject = hum hum.DisplayName = " " end end end]==],owner.PlayerGui) lib.Loops.forever(function() local char = owner.Character if char then local hum = char:FindFirstChildOfClass("Humanoid") local hrp = char:FindFirstChild("HumanoidRootPart") char:MakeJoints() if hum then hum:SetStateEnabled("Dead",false) hum.RequiresNeck = false hum.BreakJointsOnDeath = false hum:BuildRigFromAttachments() hum.HipHeight = .001 hum.Health = hum.Health + 1 end if hrp then local rj = hrp:FindFirstChild("RootJoint") local t = char:FindFirstChild("Torso") or char:FindFirstChild("LowerTorso") if rj and t then rj.Part0 = hrp rj.Part1 = t end end end end)